fb:porticula NoPaste
timing_prob
| Uploader: |  Fingerboarder | 
| Datum/Zeit: | 29.09.2007 16:06:31 | 
do
    sleep 1
    if timer-time_last_step > tdiff then
        with myenemy
            put (.posx, .posy), del_buffer, pset 'alten standpunkt löschen
            if .killed = 1 then
                put (.posx, .posy), off_buffer, pset
                screencopy 1,0
                sleep 100
                put (.posx, .posy), del_buffer, pset
                enemies_in_a_row += 1
                for i = 5 to 35 step 5
                    if enemies_in_a_row = i then PlaySample(MusicHandles(i/5),FSOUND_LOOP_OFF, fg_channel)
                next i
                updateEnemiesInARow(enemies_in_a_row)
                time_last_step = timer
                resetEnemy(myenemy, enemies_in_a_row)
            end if
            'temp = new coordiante
            temp = .posx + .pxperstep_x 'calculate new x-pos
            if temp > enemy_min_x and temp < enemy_max_x then
                .posx =  temp
            else
                .pxperstep_x = -.pxperstep_x
                .posx = .posx + .pxperstep_x
            end if
            temp = .posy + .pxperstep_y 'calculate new y-pos
            if temp > enemy_min_y and temp < enemy_max_y then
                .posy = temp
            else
                .pxperstep_y = -.pxperstep_y
                .posy = .posy + .pxperstep_y
            end if
            put(.posx, .posy), on_buffer, pset
            time_last_step = timer
        end with
    end if
    screencopy 1,0
    if timer-time_last_second > 1 then
        updateRunTime(timer-starttime)
        'DrawFontString(0,430,format(int(500/(timer-time_last_second)), "0000"))
        'put(0,430), notext_buffer, pset
        'draw string (0,430), format(1/(timer-time_last_step),"####")
        'time_last_second = timer
    end if
    'look what mouse is doing ;-)
    getmouse mx,my,,mb
    with myenemy
    if mb = 1 and mb_pressed = 0 then
        mb_pressed = 1
        if mx >= .posx and mx <= .posx + enemy_w and my >= .posy and my <= .posy + enemy_h then
            score += 100
            reaction = timer-.appeartime
            .killed = 1
            updateReaction(reaction)
        else
            lives -= 1
            if score > 50 then
                score -= 50
            else
                score = 0
            end if
            enemies_in_a_row = 0
            updateEnemiesInARow(enemies_in_a_row)
            updateScore(score)
            SlowDownEnemy(myenemy)
            if lives = 0 then
                put (.posx, .posy), del_buffer, pset
                exit do
            end if
        end if
        updateScore(score)
    elseif mb = 0 then
        mb_pressed = 0
    end if
    end with
loop
	
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