Buchempfehlung
MySQL kurz & gut
MySQL kurz & gut
Das preiswerte Taschen- buch stellt MySQL-rele- vante Inhalte systematisch und knapp dar, sodass es sich optimal zum Nach- schlagen beim Pro- grammieren eignet. [Mehr Infos...]
FreeBASIC-Chat
Es sind Benutzer im FreeBASIC-Chat online.
(Stand:  )
FreeBASIC bei Twitter
Twitter FreeBASIC-Nachrichten jetzt auch über Twitter erhalten. Follow us!

fb:porticula NoPaste

Info
Info / Hilfe
Liste
Übersicht / Liste
Neu
Datei hochladen
Suche
Quellcode suchen
Download
Dateidownload

MultiPut (verbessert)

Uploader:RedakteurJojo
Datum/Zeit:11.05.2008 14:47:00

' #define UseRad

'(c) by D.J. Peters, modified by Saga-Games (added "center" parameter and deleted some "mustlock" stuff...)

'wenn du mit X und Y die linke obere Ecke verwenden willst, muss Center auf 0 bleiben,
'ansonsten einfach 1 als Parameter übergeben!
'da die erste zeile (#define useread) auskommentiert ist, wird bei Rotate eine Grad-
'zahl erwartet, also 0 bis 360 grad. Du willst ja, so weit ich weiß, nur 90,180 und 270 ;)

Sub MultiPut(Byval lpTarget As Any Ptr= 0, _
    Byval xMidPos  As Integer= 0, _
    Byval yMidPos  As Integer= 0, _
    Byval lpSource As Any Ptr   , _
    Byval xScale   As Single = 1, _
    Byval yScale   As Single = 1, _
    Byval Rotate   As Single = 0, _
    Byval Center   As Integer= 0, _
    Byval ColorKey As Integer=-1)

    If (Screenptr=0) Or (lpSource=0) Then Exit Sub

    If xScale < 0.001 Then xScale=0.001
    If yScale < 0.001 Then yScale=0.001

    Dim As Integer MustLock,MustRotate,MustKeying

    If lpTarget= 0 Then MustLock  =1
    If Rotate  <>0 Then MustRotate=1
    If ColorKey>-1 Then MustKeying=1

    Dim As Byte  Ptr TargetPtr,SourcePtr
    Dim As Byte      val8
    Dim As Short Ptr ptr16
    Dim As Short     val16
    Dim As Integer   val32,TargetWidth,TargetHeight,TargetBytes
    If MustLock Then
        Screeninfo TargetWidth,TargetHeight,TargetBytes
        TargetPtr=Screenptr:TargetBytes=TargetBytes Shr 3
    Else
        ptr16=Cptr(Short Ptr,lpTarget):TargetPtr=Cptr(Byte Ptr,lpTarget)
        val16=ptr16[0]:TargetBytes =val16 And &H0007:TargetWidth=val16 Shr 3
        val16=ptr16[1]:TargetHeight=val16:TargetPtr+=4
    End If
    mustlock = 0
    If (TargetWidth<4) Or (TargetHeight<4) Then Exit Sub

    Dim As Integer   SourceWidth,SourceHeight,SourceBytes
    ptr16=Cptr(Short Ptr,lpSource):SourcePtr=Cptr(Byte Ptr,lpSource)
    val16=ptr16[0]:SourceBytes =val16 And &H0007:SourceWidth=val16 Shr 3
    val16=ptr16[1]:SourceHeight=val16:SourcePtr+=4
    If (SourceWidth<2) Or (SourceHeight<2) Then Exit Sub

    If TargetBytes<>SourceBytes Then Exit Sub

    If Center = 0 Then
        xMidPos+=SourceWidth/(2/xScale)
        yMidPos+=SourceHeight/(2/yScale)
    End If

    #define xs 0 'screen
    #define ys 1
    #define xt 2 'texture
    #define yt 3
    Dim As Single Points(4,5)
    points(0,xs)=-SourceWidth/2 * xScale
    points(1,xs)= SourceWidth/2 * xScale
    points(2,xs)= points(1,xs)
    points(3,xs)= points(0,xs)

    points(0,ys)=-SourceHeight/2 * yScale
    points(1,ys)= points(0,ys)
    points(2,ys)= SourceHeight/2 * yScale
    points(3,ys)= points(2,ys)

    points(1,xt)= SourceWidth-1
    points(2,xt)= points(1,xt)
    points(2,yt)= SourceHeight-1
    points(3,yt)= points(2,yt)

    Dim As Uinteger i
    Dim As Single x,y
    If MustRotate Then
        #ifndef UseRad
        Rotate*=0.017453292 'degre 2 rad
        #Endif
        While Rotate< 0
            rotate+=6.2831853
        Wend
        While Rotate>=6.2831853
            rotate-=6.2831853
        Wend
        For i=0 To 3
            x=points(i,xs)*Cos(Rotate) - points(i,ys)*Sin(Rotate)
            y=points(i,xs)*Sin(Rotate) + points(i,ys)*Cos(Rotate)
            points(i,xs)=x:points(i,ys)=y
        Next
    End If

    Dim As Integer yStart,yEnd,xStart,xEnd
    yStart=100000:yEnd=-yStart:xStart=yStart:xEnd=yEnd

    #define LI 0   'LeftIndex
    #define RI 1   'RightIndex
    #define  IND 0 'Index
    #define NIND 1 'NextIndex
    Dim As Integer CNS(2,2) 'Counters

    For i=0 To 3
        points(i,xs)=Int(points(i,xs)+xMidPos)
        points(i,ys)=Int(points(i,ys)+yMidPos)
        If points(i,ys)<yStart Then yStart=points(i,ys):CNS(LI,IND)=i
        If points(i,ys)>yEnd   Then yEnd  =points(i,ys)
        If points(i,xs)<xStart Then xStart=points(i,xs)
        If points(i,xs)>xEnd   Then xEnd  =points(i,xs)
    Next
    If yStart =yEnd         Then Exit Sub
    If yStart>=TargetHeight Then Exit Sub
    If yEnd   <0            Then Exit Sub
    If xStart = xEnd        Then Exit Sub
    If xStart>=TargetWidth  Then Exit Sub
    If xEnd   <0            Then Exit Sub

    Dim As Byte    Ptr t1,s1
    Dim As Short   Ptr t2,s2
    Dim As Integer Ptr t4,s4


    #define ADD 0
    #define CMP 1
    #define SET 2
    Dim As Integer ACS(2,3) 'add compare and set
    ACS(LI,ADD)=-1:ACS(LI,CMP)=-1:ACS(LI,SET)=3
    ACS(RI,ADD)= 1:ACS(RI,CMP)= 4:ACS(RI,SET)=0

    #define EX  0
    #define EU  1
    #define EV  2
    #define EXS 3
    #define EUS 4
    #define EVS 5
    Dim As Single E(2,6),S(6),Length,uSlope,vSlope
    Dim As Integer U,UV,UA,UN,V,VV,VA,VN

    ' share the same highest point
    CNS(RI,IND)=CNS(LI,IND)
    If MustLock Then Screenlock
    ' loop from Top to Bottom
    While yStart<yEnd

        'Scan Left and Right sides together
        For i=LI To RI
            ' bad to read but fast and short ;-)
            If yStart=points(CNS(i,IND),ys) Then
                CNS(i,NIND)=CNS(i,IND)+ACS(i,Add)
                If CNS(i,NIND)=ACS(i,CMP) Then CNS(i,NIND)=ACS(i,SET)
                While points(CNS(i,IND),ys) = points(CNS(i,NIND),ys)
                    CNS(i, IND)=CNS(i,NIND)
                    CNS(i,NIND)=CNS(i, IND)+ACS(i,Add)
                    If CNS(i,NIND)=ACS(i,CMP) Then CNS(i,NIND)=ACS(i,SET)
                Wend
                E(i,EX) = points(CNS(i, IND),xs)
                E(i,EU) = points(CNS(i, IND),xt)
                E(i,EV) = points(CNS(i, IND),yt)
                Length  = points(CNS(i,NIND),ys)
                Length -= points(CNS(i, IND),ys)
                If Length <> 0.0 Then
                    E(i,EXS) = points(CNS(i, NIND),xs)-E(i,EX):E(i,EXS)/=Length
                    E(i,EUS) = points(CNS(i, NIND),xt)-E(i,EU):E(i,EUS)/=Length
                    E(i,EVS) = points(CNS(i, NIND),yt)-E(i,EV):E(i,EVS)/=Length
                End If
                CNS(i,IND)=CNS(i,NIND)
            End If
        Next

        If yStart<  0                          Then Goto SkipScanLine
        xStart=E(LI,EX)+0.5:If xStart>=TargetWidth Then Goto SkipScanLine
        xEnd  =E(RI,EX)-0.5:If xEnd  < 0           Then Goto SkipScanLine
        If xStart=xEnd                         Then Goto SkipScanLine
        'if xEnd  <xStart                       then goto SkipScanLine
        Length=xEnd-xStart
        uSlope=E(RI,EU)-E(LI,EU):uSlope/=Length
        vSlope=E(RI,EV)-E(LI,EV):vSlope/=Length
        If xstart<0 Then
            Length=Abs(xStart)
            U=Int(E(LI,EU)+uSlope*Length)
            V=Int(E(LI,EV)+vSlope*Length)
            xStart = 0
        Else
            U=Int(E(LI,EU)):V=Int(E(LI,EV))
        End If
        If xEnd>=TargetWidth Then xEnd=TargetWidth-1
        UV=Int(uSlope):UA=(uSlope-UV)*10000:UN=0
        VV=Int(vSlope):VA=(vSlope-VV)*10000:VN=0
        xEnd-=xStart
        Select Case TargetBytes
        Case 1
            t1=TargetPtr:t1+=yStart*TargetWidth:t1+=xStart:xStart=0
            If MustKeying=0 Then
                While xStart<xEnd
                    s1=SourcePtr:s1+=V*SourceWidth:s1+=U
                    t1[xStart]=s1[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend
            Else
                val8=ColorKey And &HFF
                While xStart<xEnd
                    s1=SourcePtr:s1+=V*SourceWidth:s1+=U
                    If s1[0]<>val8 Then t1[xStart]=s1[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend

            End If
        Case 2
            t2=Cptr(Short Ptr,TargetPtr)
            t2+=yStart*TargetWidth:t2+=xStart:xStart=0
            If MustKeying=0 Then
                While xStart<xEnd
                    s2=Cptr(Short Ptr,SourcePtr):s2+=V*SourceWidth:s2+=U
                    t2[xStart]=s2[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend
            Else
                val16=ColorKey And &HFFFF
                While xStart<xEnd
                    s2=Cptr(Short Ptr,SourcePtr):s2+=V*SourceWidth:s2+=U
                    If s2[0]<>val16 Then t2[xStart]=s2[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend
            End If
        Case 4
            t4=Cptr(Integer Ptr,TargetPtr)
            t4+=yStart*TargetWidth:t4+=xStart:xStart=0
            If MustKeying=0 Then
                While xStart<xEnd
                    s4=Cptr(Integer Ptr,SourcePtr):s4+=V*SourceWidth:s4+=U
                    t4[xStart]=s4[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend
            Else
                val32=ColorKey And &HFFFFFF
                While xStart<xEnd
                    s4=Cptr(Integer Ptr,SourcePtr):s4+=V*SourceWidth:s4+=U
                    If s4[0]<>val32 Then t4[xStart]=s4[0]
                    U+=UV:UN+=UA:If UN>=10000 Then U+=1:UN-=10000
                    V+=VV:VN+=VA:If VN>=10000 Then V+=1:VN-=10000
                    If u<0 Then u=0
                    If v<0 Then v=0
                    xStart+=1
                Wend
            End If
        End Select

        SkipScanLine:
        E(LI,EX)+=E(LI,EXS):E(LI,EU)+=E(LI,EUS):E(LI,EV)+=E(LI,EVS)
        E(RI,EX)+=E(RI,EXS):E(RI,EU)+=E(RI,EUS):E(RI,EV)+=E(RI,EVS)
        yStart+=1:If yStart=TargetHeight Then yStart=yEnd 'exit loop
    Wend
    If MustLock Then Screenunlock
End Sub