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GuiWindow.bi
Uploader: | OneCypher |
Datum/Zeit: | 20.09.2009 17:18:02 |
Hinweis: Dieser Quelltext ist Bestandteil des Projekts GuiPtr, zu dem es auf FreeBASIC-Portal.de eine Projektseite gibt.
Warnung: Es steht bereits eine neuere Version des Quelltexts zur Verfügung. Die hier vorliegende alte Version könnte Fehler enthalten, die in der neuen Version vielleicht ausgebessert wurden.
#include once "Scrollbar.bi"
type NullWindow
Object as GuiObject ptr
BackColor as uinteger = RGB(58,110,165)
BorderColor as ubyte
BorderStyle as ubyte
VScrollbar as Scrollbar ptr
HScrollbar as Scrollbar ptr
VPos as integer
HPos as integer
declare sub StartThread()
declare sub QuitThread()
declare sub SleepThread(t as integer = 1)
declare sub ThreadLock()
declare sub ThreadUnlock()
Declare function AddVScrollbar() as Scrollbar ptr
Declare function AddHScrollbar() as Scrollbar ptr
declare constructor()
declare constructor overload(l as integer, t as integer, w as integer, h as integer)
end type
Sub MoveElements(GO as any ptr, e as EventParameter)
'Dump "G=" & GO
dim w as GuiObjectControl ptr = GO
'Dump "W=" & w
dim o as GuiObject ptr = w->GuiObjectPTR
'Dump "O=" & O
dim c as GuiObject ptr
for i as integer = 1 to o->ChildObjects.count
c = o->ChildObjects.item(i)
if c->FixedPosition = 0 then
c->left += e.mdx
c->top += e.mdy
end if
next
c->NewDraw = 1
end sub
Sub DragVScrollbar(GO as any ptr, e as EventParameter)
dim vsb as Scrollbar ptr = go
dim nw as NullWindow ptr = vsb->Object->Parent->MyObject
Dim TmpE as EventParameter
if nw->VPos <> vsb->Value then
TmpE.mdy = nw->VPos - vsb->Value
'ump str(nw)
MoveElements nw, TmpE
nw->VPos = vsb->Value
end if
end sub
Sub CalcInnerSizes(GO as any ptr, e as EventParameter)
dim nw as NullWindow ptr = go
Dim Child as GuiObject ptr
if nw->HScrollbar <> 0 then
nw->HScrollbar->MinValue = 0
nw->HScrollbar->MaxValue = 0
nw->HScrollbar->Value = 0
nw->HPos = 0
end if
if nw->VScrollbar <> 0 then
nw->VScrollbar->MinValue = 0
nw->VScrollbar->MaxValue = 0
nw->VScrollbar->Value = 0
nw->VPos = 0
end if
for i as integer = 1 to nw->Object->ChildObjects.Count
Child = nw->Object->ChildObjects.Item(i)
if Child->Enabled = 1 then
if nw->HScrollbar <> 0 then
if Child->left < 0 then nw->HScrollbar->MinValue = Child->left
if Child->left + Child->width > nw->Object->Width then nw->HScrollBar->MaxValue = Child->left + Child->width - nw->Object->Width
end if
if nw->VScrollbar <> 0 then
if Child->top < 0 then nw->VScrollbar->MinValue = Child->top
if Child->top + Child->Height > nw->Object->Height then nw->VScrollBar->MaxValue = Child->top + Child->Height - nw->Object->Height
end if
end if
next
end sub
function nullWindow.AddVScrollbar() as Scrollbar ptr
dim vsb as Scrollbar ptr = New Scrollbar(Object->width - 18,0,18,Object->Height - Object->ClientTop)
vsb->Object->AlwaysOnTop = 1
vsb->Object->FixedPosition = 1
vsb->Object->PublicEvents->OnMouseDrag = @ DragVScrollbar
vsb->Object->PublicEvents->SingleClick = @ DragVScrollbar
VScrollbar = Object->Add(vsb)
Object->PrivateEvents->OnTick = @CalcInnerSizes
return VScrollbar
end function
Sub DragHScrollbar(GO as any ptr, e as EventParameter)
dim hsb as Scrollbar ptr = go
dim nw as NullWindow ptr = hsb->Object->Parent->MyObject
Dim TmpE as EventParameter
if nw->HPos <> hsb->Value then
TmpE.mdx = nw->HPos - hsb->Value
'dump stR(TmpE.mdx)
'dump str(nw)
MoveElements nw, TmpE
nw->HPos = hsb->Value
end if
end sub
function nullWindow.AddHScrollbar() as Scrollbar ptr
dim hsb as Scrollbar ptr = New Scrollbar(0,Object->Height -18, Object->Width,18)
hsb->Object->Ignoreclient = 1
hsb->Object->AlwaysOnTop = 1
hsb->Object->FixedPosition = 1
hsb->Object->PublicEvents->OnMouseDrag = @ DragHScrollbar
hsb->Object->PublicEvents->SingleClick = @ DragHScrollbar
HScrollbar = Object->Add(hsb)
Object->PrivateEvents->OnTick = @CalcInnerSizes
Return HScrollbar
end function
type GuiWindow
Object as GuiObject ptr
title as string
Icon as any ptr
SafeLeft as integer
SafeTop as integer
SafeWidth as integer
SafeHeight as integer
maximized as ubyte
ForeColor as uinteger = RGB(217,229,242)
BackColor as uinteger = RGB(212,208,200)
declare sub StartThread()
declare sub QuitThread()
declare sub SleepThread(t as integer=1)
declare sub ThreadLock()
declare sub ThreadUnlock()
declare constructor(left as integer, top as integer, w as integer, h as integer, GWindowtitle as string)
end type
'Usual Handles of a Window:
Sub GuiWinResize(GO as any ptr, e as EventParameter)
dim w as GuiObjectControl ptr = GO
dim o as GuiObject ptr = w->GuiObjectPTR
dim oldbuffer as any ptr
o->width += e.mdx
o->height += e.mdy
oldbuffer = o->Buffer
Imagedestroy o->ShadowBuffer
Imagedestroy o->Buffer
o->ShadowBuffer = imageCreate(o->width+2, o->height +2,RGB(0,0,0))
o->Buffer = imageCreate(o->width+1, o->height +1,RGB(0,0,0))
o->NewDraw = 1
o->root->ChangeBuffer oldbuffer, o->Buffer
'o->root->Redraw
end sub
Sub ObjectResize(GO as any ptr, e as EventParameter)
dim w as GuiObjectControl ptr = GO
dim o as GuiObject ptr = w->GuiObjectPTR
dim oldbuffer as any ptr
o->width += e.mdx
o->height += e.mdy
oldbuffer = o->Buffer
Imagedestroy o->ShadowBuffer
Imagedestroy o->Buffer
o->ShadowBuffer = imageCreate(o->width+2, o->height +2,RGB(0,0,0))
o->Buffer = imageCreate(o->width+1, o->height +1,RGB(0,0,0))
o->NewDraw = 1
o->root->ChangeBuffer oldbuffer, o->Buffer
end sub
Sub GuiWinMove(GO as any ptr, e as EventParameter)
dim w as GuiObjectControl ptr = GO
dim o as GuiObject ptr = w->GuiObjectPTR
'put (o->root->left,o->root->top), o->root->ShadowBuffer,PSET
o->left += e.mdx
o->top += e.mdy
'o->NewDraw = 1
'o->root->Redraw
'screenunlock
end sub
Sub MaximizeWindow(GO as any ptr, e as EventParameter)
dim w as GuiWindow ptr = GO
dim as integer sx, sy
screencontrol 4, sx, sy
dim oldbuffer as any ptr
'dump " " & e.mx & " " & e.my
'exit sub
if e.my < 22 then
if w->maximized = 0 then
w->maximized = 1
w->SafeLeft = w->object->left
w->SafeTop = w->object->Top
w->SafeWidth = w->object->Width
w->SafeHeight = w->object->Height
w->object->left = 0
if w->object->parent = 0 then
w->object->Top = 0
w->object->Width = sx
w->object->Height = sy
put (w->object->left,w->object->top), w->object->ShadowBuffer,PSET
oldbuffer = w->object->buffer
imagedestroy w->object->shadowbuffer
imagedestroy w->object->buffer
w->object->ShadowBuffer = imagecreate(sx+2,sy+2)
w->object->Buffer = imagecreate(sx+2,sy+2)
Get (0,0)-(sx,sy), w->object->ShadowBuffer
else
w->object->Top = w->object->parent->ClientTop
w->object->Width = w->object->parent->width
w->object->height = w->object->parent->height - w->object->parent->ClientTop
oldbuffer = w->object->buffer
imagedestroy w->object->buffer
w->object->Buffer = imagecreate(sx+2,sy+2)
end if
else
w->maximized = 0
w->object->left = w->SafeLeft
w->object->Top = w->SafeTop
w->object->Width = w->SafeWidth
w->object->Height = w->SafeHeight
if w->object->parent = 0 then
put(0,0), w->object->Shadowbuffer,PSET
oldbuffer = w->object->buffer
imagedestroy w->object->Shadowbuffer
imagedestroy w->object->buffer
w->object->Shadowbuffer = imagecreate(w->object->Width+2,w->object->Height+2)
w->object->Buffer = imagecreate(w->object->Width+2,w->object->Height+2)
else
oldbuffer = w->object->buffer
imagedestroy w->object->buffer
w->object->Buffer = imagecreate(w->object->Width+2,w->object->Height+2)
end if
end if
w->object->ChangeBuffer oldbuffer, w->object->buffer
w->object->root->redraw
end if
end sub
Sub NullWinBehavior(GO as any ptr, e as EventParameter)
if e.mb = 3 then
MoveElements GO, e
end if
end sub
sub GuiWinBehavior(GO as any ptr, e as EventParameter)
dim w as GuiWindow ptr = GO
if w->Maximized = 0 then
if e.mb = 1 then GuiWinMove GO, e
if e.mb = 2 then GuiWinResize GO, e
if e.mb = 3 then MoveElements GO, e
end if
end sub
Sub ReDrawGuiWin(GWindowPTR as any ptr)
dim w as GuiWindow ptr = GWindowPTR
with *w
with *w->Object
line .buffer, (0,0)-(.width,.height), w->BackColor, BF
'line .buffer, (0,0)-(.width, 22 ), RGB(166,202,240), BF
line .buffer, (0,0)-(.width, 22 ), w->ForeColor, BF
line .buffer, (0,0)-(.width,.height), RGB(0,0,0), B
'line .buffer, (0,23)-(.width,23), RGB(255,255,255)
'line .buffer, (0,23)-(0, .height), RGB(255,255,255)
if w->Icon <> 0 then
draw string .buffer, (23, 5), w->title,RGB(0,0,0)
line .buffer, (4,4)-(18, 18),RGB(255,255,255),BF
else
draw string .buffer, (6, 5), w->title,RGB(0,0,0)
end if
end with
end with
end sub
Sub RedrawNullWindow(GO as any ptr)
dim nw as NullWindow ptr = GO
with *nw->Object
line .buffer,(0,0)-(.width,.height),nw->BackColor,BF
select case nw->BorderStyle
Case 0
case 1
line .buffer, (0, 0)-(0 + .width, 0 + .height),nw->BorderColor,B
case 2
line .buffer, (0, 0)-(0 + .width, 0 + .height),RGB(64,64,64),B
line .buffer, (0, 0)-(0, 0 + .height),RGB(255,255,255)
line .buffer, (0, 0)-(0 + .width, 0),RGB(255,255,255)
end select
end with
end sub
'Threadhandles:
Sub WindowThread(GO as any ptr)
dim W as NullWindow ptr = GO
dim TC as ubyte
do
MutexLock w->Object->ThreadMutex
w->Object->DoEvents
TC = w->Object->ThreadCancel
MutexUnlock w->Object->ThreadMutex
loop until TC = 1
TC = 0
end sub
Sub GuiWindow.QuitThread()
MutexLock Object->ThreadMutex
Object->ThreadCancel = 1
MutexUnLock Object->ThreadMutex
ThreadWait Object->ThreadID
end sub
sub GuiWindow.ThreadLock()
mutexlock Object->ThreadMutex
end sub
sub GuiWindow.ThreadUnlock()
mutexunlock Object->ThreadMutex
end sub
sub GuiWindow.SleepThread(t as integer = 1)
MutexLock Object->ThreadMutex
Sleep t
MutexUnLock Object->ThreadMutex
end sub
Sub GuiWindow.StartThread()
Object->ThreadID = ThreadCreate(Cast(Any Ptr,@WindowThread), @This)
end sub
Sub NullWindow.QuitThread()
MutexLock Object->ThreadMutex
Object->ThreadCancel = 1
MutexUnLock Object->ThreadMutex
ThreadWait Object->ThreadID
end sub
sub NullWindow.ThreadLock()
mutexlock Object->ThreadMutex
end sub
sub NullWindow.ThreadUnlock()
mutexunlock Object->ThreadMutex
end sub
sub NullWindow.SleepThread(t as integer = 1)
MutexLock Object->ThreadMutex
Sleep t
MutexUnLock Object->ThreadMutex
end sub
Sub NullWindow.StartThread()
Object->ThreadID = ThreadCreate(Cast(Any Ptr,@WindowThread), @This)
end sub
constructor NullWindow()
dim as integer sx, sy
screencontrol 4, sx, sy
Object = new GuiObject(@This)
with *Object
.ClassName = "NullWindow"
.left = 0
.top = 0
.width = sx
.height = sy
.PrivateEvents = new Events
.PrivateEvents->OnDraw = @RedrawNullWindow
.PrivateEvents->OnMouseDrag = @NullWinBehavior
.buffer = imagecreate(sx+1,sy+1,RGB(0,0,128))
.ShadowBuffer = .buffer 'imagecreate(sx+1,sy+1)
end with
'Controlelements
end constructor
constructor NullWindow(l as integer, t as integer, w as integer, h as integer)
Object = new GuiObject(@This)
with *Object
.ClassName = "NullWindow"
.left = l
.top = t
.width = w
.height = h
.PrivateEvents = new Events
.PrivateEvents->OnDraw = @RedrawNullWindow
.PrivateEvents->OnMouseDrag = @NullWinBehavior
.buffer = imagecreate(w+1,h+1,RGB(0,0,128))
.ShadowBuffer = imagecreate(w+1,h+1,RGB(0,0,128))
end with
'Controlelements
end constructor
constructor GuiWindow(left as integer, top as integer, w as integer, h as integer, GWindowtitle as string)
Object = new GuiObject(@This)
with *Object
.ClassName = "GuiWindow"
.left = left
.top = top
.width = w
.height = h
.ClientTop = 23
.buffer = imagecreate(w+1,h+1)
.ShadowBuffer = imagecreate(w+1,h+1)
.PrivateEvents = new Events
with *.PrivateEvents
.OnDraw = @ReDrawGuiWin
.OnMouseDrag = @GuiWinBehavior
.DoubleClick = @MaximizeWindow
end with
end with
'Controlelements
Title = GWindowTitle
end constructor