fb:porticula NoPaste
globalsetup.bi
Uploader: | AndT |
Datum/Zeit: | 11.12.2007 00:00:20 |
' Programmed by AndT
' This are the DIM's for my next game
' ./sourcecode/globalsetup.bi
' Globalsetup
TYPE XYZDouble
dim as double x
dim as double y
dim as double z
END Type
TYPE XYDouble
dim as double x
dim as double y
dim as double z
END Type
'Parameter für Consolenbefehle und Core.bi
#define _devmode 1
dim as integer _maxlgh = 100000
dim as integer _maxobj = 1000000
dim as integer inpval1,inpval2,inpval3
dim as integer mouse_x,mouse_y,mouse_button,mouse_scroll
dim as ubyte ctrlchar
dim as double maxv1,maxv2,maxv3,maxv4,dbgmd
dim as integer x,y,gfxcol1
dim as integer x2,y2,gfxcol2
dim as double v1,v2,v3,v4
dim as double adv1,adv2,adv3,adv4
dim as string ctrl.strg = "mouse_and_keyboard" ' Steuerungsmethode
dim as string texturingmethode = "point_and_line" ' Methode zum Texturieren der Bereiche in den Dreiecken
dim as string prgfile = "autoconfig.ini" ' Autoconf
dim as integer maxlgh = _maxlgh ' Maximale größe des DatenChache (feur Strings und Variablen)
dim as integer maxobj = _maxobj ' Anzahl der gleichzeitig darstellbaren Objekte
dim as double valchache(1 to _maxlgh) ' Stringchache
dim as string strchache(1 to _maxlgh) ' Valchache
dim as string c1,c2,c3,c4 ' Stringregister
dim as XYZDouble ObjPos(1 to _maxobj) ' Positionen der einzelnden objekte auf dem Bilschirm
dim as XYZDouble ScrRes (0,0,32) ' Auflösung wird von autoconfig.ini oder default.ini geladen