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FBVF_Editor.bas

Uploader:MitgliedThePuppetMaster
Datum/Zeit:15.03.2010 21:51:59
Hinweis: Dieser Quelltext ist Bestandteil des Projekts FBVectorFont, zu dem es auf FreeBASIC-Portal.de eine Projektseite gibt.

'####################################################################################################################################
#include once "FBVectorFont.bi"                                     'Font-Modul includieren



'####################################################################################################################################
ScreenRes 800, 600, 32                                              'Wenn kein Fehler entstand, dann Drawfläche erzeugen


Dim TASC as String                                                  'ASCII-Variable für InKey
Dim TASC1 as UByte                                                  '-||-
Dim TASC2 as UByte                                                  '-||-

Dim TMouseR as Integer                                              'Mause-Variable
Dim TMouseX as Integer                                              '-||-
Dim TMouseY as Integer                                              '-||-
Dim TMouseZ as Integer                                              '-||-
Dim TMouseB as Integer                                              '-||-
Dim TMouseXL as Integer                                             '-||-
Dim TMouseYL as Integer                                             '-||-
Dim TMouseBL as Integer                                             '-||-
Dim TMouseXP as Integer                                             '-||-
Dim TMouseYP as Integer                                             '-||-

Dim TSelChr as UByte = 65                                           'Variable die angibt, welches Font-Chr selektiert wurde
Dim TReDraw as UByte = 1                                            'Zeigt an, ob neu gezeichnet werden soll.

Dim TString as String = "ABCDEFGHIJ"                                'Anzuzeigender Text
Dim TChrWidth as UInteger                                           'Für Neuzeichnen nötig
Dim TChrHeight as UInteger                                          '-||-
Dim TStringWidth as UInteger                                        '-||-
Dim TStringHeight as UInteger                                       '-||-
Dim TStringOffX as UInteger                                         '-||-
Dim TStringOffY as UInteger                                         '-||-

Dim TPointListDX() as UInteger                                      'Für Edit-Modus
Dim TPointListDY() as UInteger                                      '-||-
Dim TPointListC as UInteger                                         '-||-

Dim XRaster as UInteger = 10                                        'Rastergrösse
Dim XRasterSteps as UInteger = FBVF_INT_FontMaxWidth                'Rasterschritte

Dim X as UInteger                                                   'Temporäre Variable
Dim Y as UInteger                                                   '-||-
Dim XW as UInteger = 10                                             '-||-
Dim XH as UInteger = 46                                             '-||-
Dim TPointListID as UInteger = 1                                    '-||-
Dim TPointID as UInteger                                            '-||-
Dim TFPointX as UInteger                                            '-||-
Dim TFPointY as UInteger                                            '-||-

Dim TFontID as UInteger                                             'Variable für die FontID
Dim RV as FBVF_GuruCode_Enum                                        'Return-Code Variable

RV = FBVF_LoadFile("test.fvf", TFontID)                             'Versuche eine FBVectorFont-Datei zu laden
If RV <> FBVF_GURU_NoError Then                                       'Wenn dies fehlschlägt...
    RV = FBVF_LoadFileHuman("test.txt", TFontID)                    '... Versuche ein 'txt' zu importieren
    If RV <> FBVF_GURU_NoError Then                                   'Wenn dies fehlschlägt...
        RV = FBVF_New(TFontID, "Test", 1)                           '... Ein neues Font erzeugen
        If RV <> FBVF_GURU_NoError Then Print "[ERROR] "; RV: End -1    'Wenn dies fehlschlägt, Fehler ausgeben und Programm beenden
        RV = FBVF_PointList_Add(TFontID, TSelChr, TPointListID)             'Neue Point-Liste erzeugen
    End If
End If

Dim TMode as UByte = 1                                              'Programm Arbeitsmodus (Edit)
Dim TMonoMode as Ubyte = 0                                          'Monospace-Mode
Dim TMovePLID as UInteger                                           'Speichert die Punktliste des zu verschiebenden Punktes
Dim TMovePID as UInteger                                            'Speichert die PunktID des zu verschiebenden Punktes

Dim TAutor as String
Dim TVersion as UInteger
Dim TRevision as UInteger
Dim TEditCount as UInteger

RV = FBVF_GetFontInfo(TFontID, TAutor, TVersion, TRevision, TEditCount)                 'Font-Datei Informationen abfragen
RV = FBVF_Point_FillPointGet(TFontID, TSelChr, TPointListID, TFPointX, TFPointY)        'Füllpunkt erfragen
RV = FBVF_Point_GetList(TFontID, TSelChr, TPointListDX(), TPointListDY(), TPointListC)  'Liste aller Punkte einhohlen

Do
    TASC = InKey()                                                  'InKey abfragen
    If Len(TASC) > 0 Then TASC1 = TASC[0] Else TASC1 = 0           'ASCII-Code 1 zwischenspeichern
    If Len(TASC) > 1 Then TASC2 = TASC[1] Else TASC2 = 0           'ASCII-Code 2 zwischenspeichern
    TMouseR = GetMouse(TMouseX, TMouseY, TMouseZ, TMouseB)          'Maus-Daten erfassen

    Select Case TASC1                                               'Prüfen, welche Taste gedrückt wurde
        Case 0                                                      'Keine Taste

        Case 27                                                     'ESC
            Exit Do                                                 'Schleife verlassen

        Case 32                                                     'Space
            RV = FBVF_Point_FillPointSet(TFontID, TSelChr, TPointListID, TMouseXP, TMouseYP)    'Füllpunkt setzen
            RV = FBVF_Point_FillPointGet(TFontID, TSelChr, TPointListID, TFPointX, TFPointY)    'Füllpunkt erfragen (eigentlich unnötig, nur zur demo)
            TReDraw = 1                                             'Und kentlich machen, das neu gezeichnet werden soll.

        Case 13                                                     'Enter
            RV = FBVF_PointList_Add(TFontID, TSelChr, TPointListID) 'Neue Point-Liste erzeugen
            TReDraw = 1                                             'Und kentlich machen, das neu gezeichnet werden soll.

        Case 48 to 57, 65 to 90, 97 to 122                          '0-9, A-Z, a-z
            TSelChr = TASC1                                         'Neues Zeichen selektieren
            RV = FBVF_Point_GetList(TFontID, TSelChr, TPointListDX(), TPointListDY(), TPointListC)
            If TPointListC = 0 Then RV = FBVF_PointList_Add(TFontID, TSelChr, TPointListID) 'Neue Point-Liste erzeugen
            RV = FBVF_Point_FillPointGet(TFontID, TSelChr, TPointListID, TFPointX, TFPointY)    'Füllpunkt erfragen (eigentlich unnötig, nur zur demo)
            TReDraw = 1                                             'Und kentlich machen, das neu gezeichnet werden soll.

        Case 255
            Select Case TASC2                                       'ASCII-Code 2 auswerten
                Case 107                                            'X-Knopf
                    Exit Do                                         'Schleife verlassen

                Case 59                                             'F1 (Load)
                    RV = FBVF_LoadFile("test.fvf", TFontID)         ''FBVectorFont'-Datei Laden
                    RV = FBVF_GetFontInfo(TFontID, TAutor, TVersion, TRevision, TEditCount) 'Neue Font-Informationen laden
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

                Case 60                                             'F2 (Save)
                    Kill "test.fvf"
                    RV = FBVF_SaveFile("test.fvf", TFontID)         'Font als 'FBVectorFont'-Datei abspeichern
                    RV = FBVF_GetFontInfo(TFontID, TAutor, TVersion, TRevision, TEditCount) 'Neue Font-Informationen laden
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

                Case 61                                             'F3 (Import)
                    RV = FBVF_LoadFileHuman("test.txt", TFontID)    ''Menschlich-Lesbare' TXT-Datei laden
                    RV = FBVF_GetFontInfo(TFontID, TAutor, TVersion, TRevision, TEditCount) 'Neue Font-Informationen laden
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

                Case 62                                             'F4 (Export)
                    Kill "test.txt"
                    RV = FBVF_SaveFileHuman("test.txt", TFontID)    'Datei als 'Menschlich-Lesbare' TXT-Datei abspeichern
                    RV = FBVF_GetFontInfo(TFontID, TAutor, TVersion, TRevision, TEditCount)

                Case 63                                             'F5 (Draw)
                    TMode = 0
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

                Case 64                                             'F6 (Move)
                    TMode = 1
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

                Case 65
                    If TMonoMode = 0 Then TMonoMode = 1 Else TMonoMode = 0
                    TReDraw = 1                                     'Und kentlich machen, das neu gezeichnet werden soll.

'               Case else: Print TASC1; " - "; TASC2
            End Select

'       Case else: Print TASC1
    End Select

    If (TMouseR >= 0) and (TMouseX >= 0) and (TMouseY >= 0) and (TMouseB >= 0) Then
        If (TMouseXL <> TMouseX) or (TMouseYL <> TMouseY) Then
            If (TMouseX >= XW) and (TMouseX <= (XW + (XRaster * XRasterSteps))) Then
                If (TMouseY >= XH) and (TMouseY <= (XH + (XRaster * XRasterSteps))) Then
                    TMouseXL = TMouseX
                    TMouseYL = TMouseY
                    TMouseXP = (TMouseXL + (XRaster / 2) - XW) \ XRaster
                    TMouseYP = (TMouseYL + (XRaster / 2) - XH) \ XRaster

                    If TMovePLID > 0 Then
                        RV = FBVF_Point_Edit(TFontID, TSelChr, TMovePLID, TMovePID, TMouseXP, TMouseYP)
                        RV = FBVF_Point_GetList(TFontID, TSelChr, TPointListDX(), TPointListDY(), TPointListC)
                    End If
                    TReDraw = 1
                End If
            End If
        End If
        If TMouseBL <> TMouseB Then
            TMouseBL = TMouseB
            Select Case TMode
                Case 0 'Draw
                    Select Case TMouseB
                        Case 0 'Alle losgelassen
                            TMovePLID = 0
                            TMovePID = 0

                        Case 1 'Linke Maustaste
                            RV = FBVF_Point_Add(TFontID, TSelChr, TPointListID, TMouseXP, TMouseYP, TPointID)
                            RV = FBVF_Point_GetList(TFontID, TSelChr, TPointListDX(), TPointListDY(), TPointListC)
                            TReDraw = 1

                        Case 2 'Rechte Maustaste
                            'RV = FBVF_Point_Del(TFontID, TSelChr, TPointID)
                            RV = FBVF_Point_GetList(TFontID, TSelChr, TPointListDX(), TPointListDY(), TPointListC)
                            TReDraw = 1

                    End Select

                Case 1 'Move
                    Select Case TMouseB
                        Case 0 'Alle losgelassen
                            TMovePLID = 0
                            TMovePID = 0

                        Case 1 'Linke Maustaste
                            If TMovePLID = 0 Then RV = FBVF_Point_GetPLPID(TFontID, TSelChr, TMouseXP, TMouseYP, TMovePLID, TMovePID)

                        Case 2 'Rechte Maustaste

                    End Select

            End Select
        End If
    End If
    PX = 50
    If TReDraw = 1 Then                                             'Soll neu gezeichnet werden?
        TReDraw = 0                                                 'Variable zurücksetzen
        Screenlock                                                  'Screen sperren (schützt vor flimmern)
        Line (0, 0)-(800, 600), &H0, BF                             'Screen leeren
        Draw String (2, 2), "F1=Load (test.fvf)  F2=Save (.fvf)  F3=Import (.txt)  F4=Export (.txt)   0-9,A-Z,a-z=CharSelect", &HFFFFFF
        Draw String (2, 15), "F5=Draw  F6=Move  F7=Toggle Monospace Drawing", &HFFFFFF
        Select Case TMode
            Case 0: Draw String (15, 32), "[DRAW]", &HFFFFFF
            Case 1: Draw String (15, 32), "[MOVE]", &HFFFFFF
        End Select
        Draw String (100, 32), "ChrID: " & TSelChr & "   ASCII: >" & Chr(TSelChr) & "<", &HFFFFFF

        Draw String (400, 50), "Autor:     " & TAutor, &HFFFFFF
        Draw String (400, 60), "Version:   " & TVersion, &HFFFFFF
        Draw String (400, 70), "Revision:  " & TRevision, &HFFFFFF
        Draw String (400, 80), "Editcount: " & TEditCount, &HFFFFFF

        Line (XW - 2, XH - 2)-(XW + (XRaster * XRasterSteps) + 2, XH + (XRaster * XRasterSteps) + 2), &HFF0000, B   'Rasterrahmen erzeugen
        RV = FBVF_DrawChr(TFontID, TSelChr, XW, XH, , , , , &HFF0000, &H0000FF, XRaster)    'Gewähltes Zeichen in V_MultipleSize=XRastergröse zeichnen mit Rahmenfarbe=Rot und Füllung=Blau an Position X=XW Y=XH

        RV = FBVF_DrawString(TFontID, TString, 10, 450, , , , ,&HFFFFFF , &HFFFFFF, 1, , TMonoMode) 'Einige Bustaben ausgeben
        RV = FBVF_GetStringDimension(TFontID, TString, , , , 1, , TStringWidth, TStringHeight, TStringOffX, TStringOffY, TMonoMode) 'Grösse des zu zeichnenen Textes ermitteln
        If TMonoMode = 0 Then                                       'und einen Rahmen um diesen ziehen
            Line (8, 448)-(12 + TStringWidth, 452 + TStringHeight), &HFFFF00, B
        Else: Line (8, 448 + TStringOffY)-(12 + TStringWidth, 452 + TStringOffY + TStringHeight), &HFFFF00, B
        End If
        RV = FBVF_DrawString(TFontID, TString, 10, 500, , , , ,&HFFFFFF , &HFFFFFF, 0.4, , TMonoMode)   'Einige Bustaben ausgeben
        RV = FBVF_DrawString(TFontID, TString, 10, 530, , , , ,&HFFFFFF , &HFFFFFF, 0.3, , TMonoMode)   'Einige Bustaben ausgeben
        RV = FBVF_DrawString(TFontID, TString, 10, 555, , , , ,&HFFFFFF , &HFFFFFF, 0.2, , TMonoMode)   'Einige Bustaben ausgeben

        'Rasterfeld erzeugen
        Line (XW - 2 + XRaster, XH - 2 + XRaster)-(XW + 2 + (XRaster * XRasterSteps) - XRaster, XH + 2 + (XRaster * XRasterSteps) - XRaster), RGB(0, 0, 127), B
        Line (XW + 2 + XRaster, XH + 2 + (XRaster * (XRasterSteps - 6)) - XRaster)-(XW + 2 + (XRaster * XRasterSteps) - XRaster, XH + 2 + (XRaster * (XRasterSteps - 6)) - XRaster), RGB(0, 0, 127)
        For Y = 0 to (XRaster * XRasterSteps) Step XRaster
            For X = 0 to (XRaster * XRasterSteps) Step XRaster
                PSet (XW + X, XH + Y), RGB(100, 100, 100)
            Next
        Next

        Circle (XW + TFPointX * XRaster, XH + TFPointY * XRaster), 3, &H00FF00
        Line (XW + (TFPointX * XRaster) - 5, XH + (TFPointY * XRaster))-(XW + (TFPointX * XRaster) + 5, XH + (TFPointY * XRaster)), &H00FF00
        Line (XW + (TFPointX * XRaster), XH + (TFPointY * XRaster) - 5)-(XW + (TFPointX * XRaster), XH + (TFPointY * XRaster) + 5), &H00FF00

        Line (XW + (TMouseXP * XRaster) - 7, XH + (TMouseYP * XRaster))-(XW + (TMouseXP * XRaster) + 7, XH + (TMouseYP * XRaster)), RGB(255, 255, 255)
        Line (XW + (TMouseXP * XRaster), XH + (TMouseYP * XRaster) - 7)-(XW + (TMouseXP * XRaster), XH + (TMouseYP * XRaster) + 7), RGB(255, 255, 255)

        For X as UInteger = 1 to TPointListC                        'Zeichen Kreise um jeden Punkt
            Circle (XW + TPointListDX(X) * XRaster, XH + TPointListDY(X) * XRaster), 3, &HFFFF00
        Next

        Screenunlock                                                'Screen entsperren
    End If
    Sleep 1, 1                                                      'Ein Bisschen Schlafen, Schützt vor unnötiger CPU-Überlastung
Loop

RV = FBVF_Unload(TFontID)                                           'Am Ende das Font wieder entladen
'ACHTUNG! Beim Entladen, wird NICHT gespeichert!

Screen 0                                                            'DrawFläche wieder schliessen
End 0                                                               'Programm beenden.